The Dream like adventure Game in the Kingdom of the White Unicorn.
C'mon... at least it's not called The Pink Unicorn. |
These princesses have gone bananas, this may just be the best board game eva! |
Then it swoops in, the phase of board games with plastic fantastic kinetic features.
Battery operated games such as Operation, Bed Bugs, & Electronic Battleship went down smoothly with consumers, but electronics weren't always essential.
Incredibly popular were Mouse Trap (still popular I recently discovered), Hungry Hungry Hippos, I Vant To Bite Your Finger (a personal favourite), Tipsy Tower and so on...
...hmm, wonder if that patient guy from Operation will appear in The Expendables sequel?
The White Unicorn got me thinking when did I last encounter Unicorns in my pop culture diet? and upon reflection the results were grim...
Sucks to be Unicorn right now. |
Alakazam Alakaprunes... |
Unicorn horns = levitation?... go figure.
So in the name of innocence, Princesses, Unicorns and pastel colours, I'll attempt to strike the match of glory for the epic board-game which is The White Unicorn.
Firstly, your board looks a lil' something like this -
All a board. |
Hailing as a representative from one of the four elements, your goal is to free The White Unicorn from the Wicked/Evil Wizard. Employing the use of four treasures, you must also avoid little old men brandishing shillelaghs, and although this is a brave liberation effort for a rare magical beast, be competetive about it.
Paper or plastic? |
The instruction sheet initially came across as a little vague, ie. Place the Toll Troll in his respective place. Put the stuff where it goes basically, and the odd unexplained rule, which really isn't too difficult to figure out, though possibly challenging if you're a party kid all hyped up on ice-cream, new kittens and toy tiaras.
No princess is complete without armoured abs. |
At the risk of sounding mindlessly pedantic, I'll add that the instruction sheet refers to each Princess' ride as a Unicorn although it's clearly a Pegasus. I apologize in advance for making you lose sleep there...
The four treasures required to beat the game are a coin, gem, crystal fireball, and a pair of wings.
Depending on which start point you select, you begin play with a treasure belonging to that element.
It's required that you spin a dial or drop a coin/fireball when you have the opportunity, in order to try n' purloin a treasure. (there's a 50/50 chance of success)
However, if you get lucky (and nasty), the only true requirement is the fireball.
Left: Box shot. Gnome frowning at a die. Right: That guy! |
While I'm nitpicking, here's a comparison from the box and the contents.
This features the 'magical place' where Princesses go spinning for gems.
The box: shows a gnomey okay seeming guy, who knows? maybe you'll get a gem outta' him on a good day.
The contents: contain a seedy ne'er-do-well with unkempt sideburns and a happy stick.
Playing card to get. |
Aagh! There he is again! As the new face of the Troll-card business.
Unsuprisingly, having to draw a Troll-card is a negative thing. "You lose a treasure" type material.
Whereas drawing a Unicorn-card is good... for you.
Hmm, I don't know if it's promoting good princess-like behaviour, the benefits gained from a Unicorn-card are generally detrimental to another player, providing ill-gotten gains and shortcuts.
No "spend time with the less fortunate" Princess Diana card.
No "defend the weak, do a flip" Xena card.
Uh uh, it's a little more like "Go to your sister's bedroom and eat all of her chocolate" cards.
How do we get a Unicorn-card?
Land on a Unicorn space. Which is ridiculously easy considering it's a D10 being rolled, and theres a lot of paths to choose from.
How do we get a Troll-card...?
Trol-ol-oll. Left to right: Wandering Troll, Wandering Troll, Toll Troll. |
... have a Shillelagh Wielding Wandering Sideburn Troll land on a player's space.
Which doesn't happen too often at all. Wandering Trolls may be moved by any player that rolls a 0.
The player may then move one Troll 10 spaces, or both Trolls 5 spaces each.
Theres also the optional rule that a player may not pass a space on which a Wandering Troll is resting, a good rule to incorporate, otherwise the Wandering Trolls do little to nothing in any given game.
They may also move only on the paths matching their colour.
The Toll Troll doesn't move at all (making the playing piece rather unecessary), it's base may be rotated left or right allowing access to the Wizard's island.
At the generous price of one coin. (Only one player ever need pay this toll, though other players may reset the Toll Troll if desired for an additional coin)
Island, you ask?
Island is the new purple. |
Yeah, that place! Wicked/Evil Wizard's juicy snazzy island lair, in purple to boot.
Having paid the Toll Troll's coin fee, wings are the next necessary treasure to possess in order to pass the broken bridge. Then it's gem time...
A gem? Truly, outrageous. |
Labelled as The Greedy Dragon. It's hard not to like this guy. I mean, it only wants a gem. Heck, it doesn't even have shoes, it can't be that greedy.
It does require each player to pay however, but once done, it's so kind it'll let you back n' forth as much as y' like. I've met greedier.
Wait! Isn't that...? O dear, the climax finale to the grand adventure of The White Unicorn, and this is the Evil Wizard? I don't know about you but I'm having trouble differentiating between the Gem Keeper, Wandering Troll and Evil/Wicked Wizard here. How many jobs does this guy hold down?
Well, at least he ditched the stick in favour of a menacing shadow.
At this stage if you've not acquired a coin, wings, or a gem, and are situated somewhere on the far end of the playing board, there's hope yet.
A certain Unicorn-card (easy to get) allows you to switch places with another player, and the fireball is all you need to bring it to the man. Princess-style.
Whoomf! "Oof!" Krrsshh! "Whinny!" |
Aah, the undeniable sounds of success. Ouch, that has to hurt, finding out you're actually a door. Sorry, Sideburn, no room for mercy in the name of Unicorn Freedomery-ness.
Go gentle regent thou art free.
Though you really only move about as much as that Toll Troll joker.
I guess your destiny of freedom could involve being picked up and covered in custard pie by young birthday princesses admiring your golden hoove work.
"Freeee, whinny! Free." |
"Look up, the world is miniscule. Look down, it goes on forever" - Rihia2k
Hi, we got this game from a charity shop. We've set it up but no instructions. Do you know if there's a copy somewhere? Thanks.
ReplyDeleteSharon
Hi Sharon,
Deleteunfortunately don't own this game anymore, only owned it briefly, returned it to a thrift store once I was on the road again.
Boardgamegeek.com doesn't seem to have a working link to instructions anymore.
If I ever stumble across the game again I'll scan a copy for ya.
I have the rules if you still need them 5 years later.....
DeleteHi, Unknown.
DeleteThank you.
Any chance of a link to an image of said rules?
Don't know if Sharon Rollinson will ever reply but it would be great to have the reference.